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Introducing Augmented Reality Technology to Enhance Learning in Pharmacy Education: A Pilot Study
Jennifer Schneider1, Melanie Patfield1, Hayley Croft1
1Discipline of Pharmacy, School of Biomedical Sciences & Pharmacy, University of Newcastle, Callaghan, NSW 2308, Australia.
Pharmacy (Basel, Switzerland)
|July 8, 2020
Summary
Augmented reality (AR) technology enhances learning in higher education. This study found AR effectively improved pharmacy students' knowledge of naloxone, with participants finding it engaging and easy to use.
Area of Science:
- Educational Technology
- Digital Learning Environments
- Pharmacy Education
Background:
- Augmented reality (AR) is increasingly adopted in tertiary education for its ability to merge virtual and real worlds.
- AR offers flexible learning opportunities, usable both in-person and remotely.
Purpose of the Study:
- To develop an augmented reality (AR) tool for learning about the medication naloxone.
- To evaluate the effectiveness of the AR tool in enhancing student knowledge.
- To assess student opinions on the AR tool's acceptability and usability.
Main Methods:
- A sequential explanatory mixed-method design was employed.
- 25 undergraduate pharmacy students participated in the study.
- Knowledge was measured using pre- and post-tests; usability and acceptability were assessed via a survey.
Main Results:
- A significant 42% improvement in quiz scores was observed (p < 0.0001), indicating AR supported learning.
- Students reported the AR experience as stimulating, interactive, engaging, and easy to follow.
Conclusions:
- Augmented reality (AR) technology can effectively enhance student learning in pharmacy education.
- AR tools offer a promising approach for improving knowledge acquisition and engagement with medicinal information.