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Albert Bandura's observational learning, also known as imitation or modeling, occurs when a person observes and imitates another's behavior. It is a quicker process than operant conditioning. A well-known example is the Bobo doll study, where children who saw an adult acting aggressively towards the doll were more likely to act aggressively when left alone, compared to those who observed a nonaggressive adult. Many psychologists view observational learning as a form of latent learning...
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Purposive Learning01:22

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E. C. Tolman emphasized the purposiveness of behavior — the idea that much of our behavior is goal-directed. For instance, employees who aim for a promotion work diligently to meet their targets. Tolman argued that when classical conditioning and operant conditioning occur, the organism acquires certain expectations. In classical conditioning, a child might fear a dog because they expect it to bite. In operant conditioning, a person might consistently work overtime because they expect a...
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Learning Reward Function with Matching Network for Mapless Navigation.

Qichen Zhang1,2, Meiqiang Zhu1,2, Liang Zou1,2

  • 1Engineering Research Center of Intelligent Control for Underground Space, Ministry of Education, China University of Mining and Technology, Xuzhou 221116 China.

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|July 8, 2020
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This study introduces a novel reward function for deep reinforcement learning (DRL) in mapless navigation. The matching network-based reward function accelerates training and improves performance without human supervision.

Keywords:
deep reinforcement learningmatching networknavigationreward shaping

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Area of Science:

  • Robotics
  • Artificial Intelligence
  • Machine Learning

Background:

  • Deep reinforcement learning (DRL) is effective for mapless navigation.
  • Designing effective reward functions for DRL agents is challenging and relies heavily on designer expertise.
  • Existing methods often require extensive tuning and lack adaptability to new tasks.

Purpose of the Study:

  • To develop a general and robust reward function for DRL-based mapless navigation.
  • To enable reward shaping from existing trajectories without human supervision.
  • To accelerate DRL training and improve navigation performance in diverse environments.

Main Methods:

  • Proposed a novel reward function utilizing a matching network (MN).
  • Employed reward shaping from trajectories of similar navigation tasks for pre-training.
  • The MN-based reward function learns from experience across different tasks to inform new ones.
  • Ensured the proposed reward function preserves the optimal strategy of the DRL agent.

Main Results:

  • DRL agents converged with fewer iterations using the learned reward function compared to state-of-the-art methods on static maps.
  • The method demonstrated robust performance in dynamic environments with partially moving obstacles.
  • The strategy successfully completed navigation tasks on unseen test maps without additional training.

Conclusions:

  • The proposed MN-based reward function effectively addresses the challenge of reward function design in DRL for mapless navigation.
  • This approach enhances training efficiency and generalization capabilities of DRL agents.
  • The method offers a promising solution for autonomous navigation in complex and dynamic environments.