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Updated: Dec 13, 2025

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
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The Contrasting Effects of an Action Video Game on Visuo-Spatial Processing and Proactive Cognitive Control.

Robert West1, Edward L Swing2, Craig A Anderson3

  • 1Department of Psychology and Neuroscience, DePauw University, Greencastle, IN 46135, USA.

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|July 26, 2020
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Summary

Playing action video games can enhance visuo-spatial skills but may reduce proactive cognitive control. This study investigated the causal link between action gaming and cognitive control, finding similar magnitudes for both effects.

Keywords:
action video gamesattentionproactive cognitive controlvisuo-spatial processing

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Area of Science:

  • Cognitive Psychology
  • Neuroscience
  • Human-Computer Interaction

Background:

  • Action video games are popular and linked to visuo-spatial improvements.
  • Correlational studies suggest action gaming may impair proactive cognitive control.

Purpose of the Study:

  • To causally investigate the impact of action video game experience on proactive cognitive control.
  • To determine if visuo-spatial enhancement and cognitive control reduction stem from the same gaming experience.

Main Methods:

  • Participants engaged in 10 sessions of action video games or a control condition.
  • Visuo-spatial processing and cognitive control were assessed pre- and post-training.

Main Results:

  • Action game training led to increased visuo-spatial processing.
  • Proactive, but not reactive, cognitive control decreased after action game training.
  • The magnitudes of visuo-spatial and cognitive control changes were similar.

Conclusions:

  • Action video game play can causally influence proactive cognitive control.
  • The findings align with correlational data suggesting gaming's impact on decision-making and impulsivity.