Soft Articulated Characters in Projective Dynamics
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Abstract:
We propose a fast and robust solver to simulate continuum-based deformable models with constraints, in particular, rigid-body and joint constraints useful for soft articulated characters. Our method embeds the degrees of freedom of both articulated rigid bodies and deformable bodies in one unified constrained optimization problem, thus coupling the deformable and rigid bodies. Inspired by Projective Dynamics which is a fast numerical solver to simulate deformable objects, we also propose a novel local/global solver that takes full advantage of the pre-factorized system matrices to accelerate the solve of our constrained optimization problem. Therefore, our method can efficiently simulate character models, with rigid-body parts (bones) being correctly coupled with deformable parts (flesh). Our method is stable because backward Euler time integration is applied to both rigid and deformable degrees of freedom. Our unified optimization problem is rigorously derived from constrained Newtonian mechanics. When simulating only articulated rigid bodies as a special case, our method converges to the state-of-the-art rigid body simulators.
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