Designing a Virtual Reality Game for Promoting Empathy Toward Patients With Chronic Pain: Feasibility and Usability

Xin Tong1, Diane Gromala1, Seyedeh Pegah Kiaei Ziabari1

  • 1Simon Fraser University, Surrey, BC, Canada.

JMIR Serious Games
|August 9, 2020
PubMed
Summary

The virtual reality game AS IF effectively improved empathy and willingness to help for individuals with chronic pain. This VR approach offers a promising tool to reduce stigma and enhance public understanding of chronic pain conditions.

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