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A Virtual Reality Platform for Analyzing Remote Archaeological Sites.

Brendan Cassidy1, Gavin Sim1, David Wayne Robinson2

  • 1Department of Computing, University of Central Lancashire, Preston PR1 2HE, UK.

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Summary
This summary is machine-generated.

This study introduces a Virtual Reality (VR) prototype for immersive archaeological data analysis. The VR system enables collaborative exploration of sites like Pleito Cave, enhancing engagement for archaeologists and stakeholders.

Keywords:
Dr. SI EditorsVRarchaeologydata visualization Handling Editorheritagemixed realityvirtual reality

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Area of Science:

  • Archaeology
  • Virtual Reality (VR)
  • Digital Heritage

Background:

  • Archaeological sites, such as Pleito Cave, often have accessibility limitations.
  • Analyzing complex archaeological data from techniques like decorrelation stretch and X-ray fluorescence can be challenging in traditional settings.
  • Virtual Reality (VR) offers potential for more immersive and interactive data exploration.

Purpose of the Study:

  • To develop and evaluate a Virtual Reality (VR) prototype for exploring and analyzing archaeological data.
  • To create an immersive VR reconstruction of Pleito Cave, addressing accessibility issues.
  • To facilitate collaborative interpretation and analysis of archaeological data among remote users.

Main Methods:

  • Development of a VR prototype for archaeological data visualization and interaction.
  • Creation of a VR reconstruction of Pleito Cave.
  • Integration of data from techniques such as decorrelation stretch and X-ray fluorescence into the VR environment.
  • Conducting a survey-based evaluation with archaeologists and Native American stakeholders.

Main Results:

  • The VR prototype allows for immersive visualization and interaction with complex archaeological data.
  • Multiple remote users can collaboratively explore and analyze the virtual Pleito Cave.
  • Survey results indicated positive responses from both archaeologists and Native American stakeholders regarding engagement and value.

Conclusions:

  • The developed VR prototype provides a valuable tool for archaeologists and stakeholders to engage with and analyze archaeological data immersively.
  • VR technology can overcome physical accessibility limitations of heritage sites.
  • Collaborative VR environments enhance the interpretation and analysis of archaeological findings.