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A multimedia speech corpus for audio visual research in virtual reality (L)
Lindsey R Kishline1, Scott W Colburn1, Philip W Robinson1
1Facebook Reality Labs, Redmond, Washington 98052, USA.
The Journal of the Acoustical Society of America
|September 3, 2020
Summary
Researchers created a new database of anechoic audio speech samples with matching video for virtual reality (VR) perceptual research. This resource enables complex auditory-visual simulations in VR environments.
Area of Science:
- Perceptual Psychology
- Virtual Reality Research
- Acoustics
Background:
- Virtual reality (VR) offers novel ways to study perception.
- Creating realistic auditory-visual stimuli in VR is challenging.
- Existing resources for VR perceptual research are limited.
Purpose of the Study:
- To present a publicly available database of anechoic audio speech samples with matching stereoscopic and 360° video.
- To provide tools for creating complex VR simulations with multiple, spatially-placed talkers.
- To facilitate advanced perceptual research within virtual environments.
Main Methods:
- Recording anechoic audio speech samples.
- Capturing synchronized stereoscopic and 360° video.
- Developing software for VR environment integration.
- Describing recording conditions, corpus contents, and usage guidelines.
Main Results:
- A comprehensive database of audio-visual speech samples is now available.
- The accompanying software allows flexible simulation of multiple talkers in VR.
- The materials support the creation of ecologically valid, albeit contrived, perceptual scenarios.
Conclusions:
- This database and toolset significantly advance the capabilities for perceptual research in virtual reality.
- It enables the creation of sophisticated, multi-talker auditory-visual simulations.
- Researchers can now explore complex perceptual phenomena in controlled VR settings.
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