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Block-building performance test using a virtual reality head-mounted display in children with intermittent exotropia
Seung Ah Chung1, Jaewon Choi2, Seungchan Jeong3
1Department of Ophthalmology, Ajou University School of Medicine, Suwon, South Korea. mingming8@naver.com.
Eye (London, England)
|September 3, 2020
Summary
Children with intermittent exotropia (IXT) show impaired distance divergence and block-building performance in virtual reality. These visuo-motor deficits improved after surgery, suggesting VR tasks can assess IXT-related skill impairments.
Area of Science:
- Ophthalmology
- Pediatric Ophthalmology
- Virtual Reality in Medicine
Background:
- Childhood intermittent exotropia (IXT) is a common strabismus affecting binocular vision.
- Assessing visuo-motor skills in IXT patients is crucial for understanding functional deficits.
- Virtual reality (VR) offers immersive environments for objective performance evaluation.
Purpose of the Study:
- To investigate the impact of childhood IXT on distance divergence and block-building task performance using VR.
- To compare the visuo-motor skills of children with IXT to those of healthy controls.
Main Methods:
- Thirty-nine children with IXT and 37 controls (aged 6-12) participated.
- Participants completed a VR block-building task with eye- and hand-tracking.
- Measures included distance divergence, block-building time, and spatial disparities at baseline and 3 months post-surgery.
Main Results:
- Children with IXT demonstrated greater distance divergence and larger spatial disparities in the VR block-building task compared to controls.
- These deficits correlated with the angle of deviation and distance control.
- Post-surgery, IXT patients showed significant improvement in spatial disparities, nearing control levels.
Conclusions:
- VR-based block-building tasks can effectively identify visuo-motor skill deficits in children with IXT.
- The findings support the use of VR for assessing and potentially monitoring functional outcomes in IXT.
- VR offers a promising tool for evaluating the impact of IXT on visual-motor integration.

