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Published on: December 3, 2013
A signal-processing framework for occlusion of 3D scene to improve the rendering quality of views
Abstract:
Occlusions will reduce the performance of systems in many computer vision applications with discontinuous surfaces of 3D scenes. We explore a signal-processing framework of occlusions based on the light ray visibility to improve the rendering quality of views. An occlusion field (OCF) theory is derived by calculating the relationship between the occluded light rays and the nonoccluded light rays to quantify the occlusion degree (OCD). The OCF framework can describe the various in-scene information captured by the changes in the camera configuration (i.e., position and direction) through a quantitative description of the occlusion information. From a spectral analysis of the OCF, we mathematically derive analytical functions to determine the changing relationship between the scene and the camera configuration. A reconstruction filter can be designed to achieve interference cancellation and compensate for the missing information caused by the occlusions. Our measurements of different occlusions using this OCF framework included both synthetic and actual scenes. The experimental results show that the proposed OCF framework can improves the rendering quality of views and outperforms other known occlusion quantization schemes in a complex scene.
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