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A Deep Motion Sickness Predictor Induced by Visual Stimuli in Virtual Reality.
This study introduces a new deep learning framework to predict visually induced motion sickness (VIMS) in virtual reality (VR). The model accurately estimates VIMS sensitivity from VR content, enhancing user experience.
Area of Science:
- Virtual Reality (VR) and Human-Computer Interaction
- Neuroscience and Cognitive Science
- Computer Vision and Machine Learning
Background:
- Virtual reality (VR) environments often cause cybersickness, specifically visually induced motion sickness (VIMS), due to sensory conflicts.
- Current methods for VIMS assessment are limited in scope and predictive accuracy.
- Understanding the neurological and spatiotemporal factors contributing to VIMS is crucial for improving VR experiences.
Purpose of the Study:
- To develop a novel computational framework for simultaneously estimating VIMS scores and calculating VIMS sensitivity from VR content.
- To propose a deep learning architecture that models the neurological and spatiotemporal aspects of motion sickness.
- To provide a tool for predicting and potentially mitigating VIMS in VR applications.
Main Methods:
- A novel two-stage deep learning architecture was proposed, comprising neurological and spatiotemporal representation networks.
- The first network learns the neurological mechanisms of motion sickness, while the second expresses spatiotemporal features from generated frames.
- A weakly supervised approach was used to calculate VIMS sensitivity for unannotated temporal VIMS scores, and a large VR content database was released.
Main Results:
- The proposed framework demonstrated superior performance in VIMS score prediction compared to existing feature engineering and deep learning methods.
- The model successfully calculated VIMS sensitivity for individual frames within VR content.
- A method for visualizing cognitive responses to visual stimuli was developed, showing tendencies similar to clinical findings.
Conclusions:
- The developed framework offers a robust and accurate method for predicting VIMS in VR.
- This approach can aid in the design of more comfortable and immersive VR experiences by identifying and addressing potential sickness triggers.
- The findings contribute to a better understanding of the cognitive and physiological responses to self-motion simulation in virtual environments.
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