A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study

Darren J Edwards1, Andrew H Kemp2

  • 1Department of Public Health, Policy, and Social Sciences, Swansea University, Swansea, UK D.J.Edwards@swansea.ac.uk.

BMJ Open
|November 17, 2020
PubMed
Summary

This study assesses a new acceptance and commitment therapy (ACT) video game for young adults. The feasibility and acceptability of this digital mental health intervention will be evaluated.