You might also read
Articles linked to this work by shared authors, journal, and citation graph.
Updated: Nov 29, 2025

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Silvia Erika Kober1,2, Guilherme Wood1,2, Kristian Kiili3
1Institute of Psychology, University of Graz, Graz, Austria.
Game-based learning environments enhance motivation and engagement. Neurofunctional analysis shows increased brain activation in emotion and attention areas, suggesting improved learning potential.
08:05Measuring Statistical Learning Across Modalities and Domains in School-Aged Children Via an Online Platform and Neuroimaging Techniques
Published on: June 30, 2020
20:12Using MazeSuite and Functional Near Infrared Spectroscopy to Study Learning in Spatial Navigation
Published on: October 8, 2011
Area of Science:
Background:
Purpose of the Study:
Main Methods:
Main Results:
Conclusions: