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Correlates of excessive Pokemon Go playing among medical students
Mili Ashar1, Liz Thaliath1, Kimaya Sali1
1Department of Psychiatry, Rural Medical College, PIMS (DU), Loni, Maharashtra, India.
Background:
A new virus "Pokémon GO" is infecting Homo sapiens at an exponential rate. The symptoms include swaying your cell phone in air and focusing in blankness, straying into the unknown in search "Pikachu". In the "Pokedemiological" triad, the host is a medical student, agent is Pokémon GO, and the environment is a chaos of childhood fantasies and peer pressure turning into a vicious cycle of addiction, stress, anxiety, and depression.
Aim:
The aim was to study the correlates of excessive playing of Pokemon Go in medical students.
Materials And Methods:
By purposive sampling, fifty MBBS students who were regularly playing Pokémon GO for more than 2 weeks and equal number of age-and sex-matched students who were not playing any computer games were included in this study with their consent. They were assessed with a pro forma asking information about their habit and the depression, anxiety, and stress scale. Statistical analysis was done using t-test, Chi-square test, and Mann- Whitney U-test.
Results:
Reasons for starting to play Pokemon Go included liking the concept (n = 39), peer pressure (n = 8), and free availability (n = 3). Wandering outside their residence alone until way after dark to play the game was reported by 27 players, and six admitted to stopping in the middle of a road to catch a rare pokemon. Twenty-eight players admitted that the game had adversely affected their behavior. Twenty players play much longer than they originally planned, whereas 22 lost track of time while playing the game. The players were under significantly more stress, anxiety, and depression compared to nonplayers.
Conclusion:
Regular playing of Pokemon Go results in adverse consequences including exposure to dangerous situations, stress, anxiety, and depression.
Insights
Playing Pokémon GO is linked to addiction, risky behaviors, and increased stress, anxiety, and depression in medical students. This study highlights the adverse effects of excessive engagement with the game.
Area of Science:
- Medical Science
- Psychology
- Public Health
Background:
- The popular augmented reality game Pokémon GO has led to widespread engagement, raising concerns about potential negative impacts on players' well-being.
- A 'Pokedemiological' framework is proposed, identifying medical students as hosts, Pokémon GO as the agent, and a blend of fantasy and peer pressure as the environment contributing to addiction, stress, anxiety, and depression.
Purpose of the Study:
- To investigate the factors associated with excessive Pokémon GO gameplay among medical students.
- To assess the psychological and behavioral correlates of playing Pokémon GO in this demographic.
Main Methods:
- A comparative study involving 50 medical students (MBBS) who regularly played Pokémon GO and 50 age- and sex-matched non-players.
- Data collection included a pro forma for gaming habits and validated scales for depression, anxiety, and stress.
- Statistical analyses employed t-tests, Chi-square tests, and Mann-Whitney U-tests.
Main Results:
- The primary motivations for playing Pokémon GO were liking the concept (39 students), peer pressure (8), and free availability (3).
- A significant number of players engaged in risky behaviors, such as playing alone after dark (27) and stopping in roads (6).
- Pokémon GO players reported significantly higher levels of stress, anxiety, and depression compared to non-players, with many admitting adverse behavioral effects and time distortion.
Conclusions:
- Excessive Pokémon GO play is associated with adverse outcomes, including exposure to dangerous situations.
- The study concludes that regular engagement with Pokémon GO can lead to significant increases in stress, anxiety, and depression among medical students.
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