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Updated: Nov 29, 2025

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A Game Theory Based CTU-Level Bit Allocation Scheme for HEVC Region of Interest Coding
Summary
This study introduces a novel bit allocation scheme for video conferencing, using a Stackelberg game to prioritize visual quality in regions of interest (ROI). The method enhances ROI visual experience while maintaining acceptable overall video quality.
Area of Science:
- Computer Vision
- Video Coding
- Game Theory
Background:
- Subjective video quality is crucial for user experience in video conferencing.
- Efficient bit allocation is essential for optimizing video compression performance.
- Existing methods may not adequately address quality disparities between important and unimportant video regions.
Purpose of the Study:
- To develop a CTU-level bit allocation scheme for subjectively optimized video coding.
- To improve the visual quality of Regions of Interest (ROI) in video conferencing.
- To establish a framework for balancing ROI quality with overall video quality.
Main Methods:
- Formulation of a non-cooperative Stackelberg game for bit allocation.
- Defining video regions as game players (ROI as leader, non-ROI as follower).
- Solving a utility optimization problem to determine bit allocation strategy.
- Application of a Newton-method-based algorithm for CTU-level bit distribution.
Main Results:
- The proposed scheme effectively allocates bits between ROI and non-ROI regions.
- Significant improvements in ROI visual quality were observed.
- Acceptable overall video quality degradation was achieved.
- Experimental results validated through objective and subjective assessments.
Conclusions:
- The Stackelberg game-based bit allocation scheme enhances subjective video quality in conferencing.
- Prioritizing ROI leads to a superior visual experience for users.
- The method offers an effective trade-off between specific region quality and global video fidelity.
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