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Updated: Nov 29, 2025

Using a Split-belt Treadmill to Evaluate Generalization of Human Locomotor Adaptation
Published on: August 23, 2017
Characterization of speed adaptation while walking on an omnidirectional treadmill
Smit Soni1,2, Anouk Lamontagne3,4
1Virtual Reality and Mobility Laboratory, Jewish Rehabilitation Hospital site of CRIR-CISSS de Laval, 3205 Place Alton-Goldbloom, Laval, H7V 1R2, QC, Canada.
Omnidirectional treadmills alter walking patterns compared to overground. These devices, used in rehabilitation and gaming, may affect gait biomechanics due to reduced forces and balance challenges.
Area of Science:
- Biomechanics
- Rehabilitation Technology
- Human Locomotion
Background:
- Conventional treadmills limit complex gait retraining due to fixed speed and direction.
- Omnidirectional treadmills offer potential for versatile locomotor training, mimicking overground movement.
- The similarity of omnidirectional treadmill gait to overground walking requires investigation.
Purpose of the Study:
- To compare spatiotemporal parameters, body kinematics, and lower limb muscle activation.
- To evaluate walking on an omnidirectional treadmill versus overground walking.
- To assess the influence of virtual reality (VR) on omnidirectional treadmill walking.
Main Methods:
- 12 healthy young individuals (18-29 years) participated.
- Walking trials were conducted on an omnidirectional treadmill (with/without VR) and overground.
- Data collected included spatiotemporal parameters, kinematics, and muscle activation.
Main Results:
- Participants walked slower on the treadmill than overground.
- Treadmill overground walking involved increased cadence only, unlike overground's cadence and step length increase.
- Matched-speed walking showed altered knee flexion, ankle plantarflexion, and hip extensor activation on the treadmill.
Conclusions:
- Omnidirectional treadmills produce different walking patterns and speed adaptations compared to overground.
- Altered gait may result from reduced shear forces and perceived balance threats.
- Further research is needed on long-term effects for rehabilitation and gaming applications.
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