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Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Development of a virtual reality-based intervention for community walking post stroke: an integrated knowledge
Myriam Villeneuve1,2, Tatiana Ogourtsova1,2, Anne Deblock-Bellamy3,4,5
1School of Physical and Occupational Therapy, McGill University, Montreal, Canada.
This study explored clinician and stroke survivor feedback on a virtual reality (VR) intervention for community walking. Findings will refine the VR tool for future effectiveness and implementation studies.
Area of Science:
- Rehabilitation Technology
- Virtual Reality in Healthcare
- Neurorehabilitation
Background:
- Virtual reality (VR) interventions show promise for improving functional mobility.
- Developing effective VR tools requires understanding user perspectives and optimizing features.
- Community walking is a crucial outcome for stroke survivors' independence.
Purpose of the Study:
- To develop a virtual reality (VR) based intervention targeting community walking requirements.
- To gather clinician and stroke survivor feedback on a novel VR intervention.
- To identify optimal features and address potential challenges in VR-based rehabilitation.
Main Methods:
- Two clinician focus groups explored optimal features, support needs, and perceived factors of the VR intervention.
- Stroke survivors and clinicians interacted with the VR intervention, completing acceptability and perception questionnaires.
- Stroke participants rated perceived effort, presence, and cybersickness using validated scales.
Main Results:
- Key factors identified include patient eligibility, task complexity, cognitive stimulation, engagement, and therapeutic goal alignment.
- Clinician acceptability scores ranged from 28-42 (max 56); stroke participant scores ranged from 43-52.
- Stroke survivors reported moderate effort, high presence, and minimal cybersickness.
Conclusions:
- Early-phase findings will inform the refinement of the VR intervention by addressing identified factors and incorporating optimal features.
- This iterative development approach aims to enhance the VR tool's suitability for future effectiveness and implementation studies.
- User-centered design is crucial for developing successful VR-based rehabilitation technologies.
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