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    Area of Science:

    • Computer Graphics
    • GPU Computing
    • Scientific Visualization

    Background:

    • Point location in unstructured meshes is vital for volume rendering and compute tasks.
    • Accelerating these queries on GPUs has been challenging.
    • Existing methods struggle with general planar and bilinear element meshes.

    Purpose of the Study:

    • To leverage novel ray tracing hardware on Nvidia RTX GPUs for accelerating point location queries.
    • To develop and evaluate techniques for handling general unstructured elements (planar and bilinear faces).
    • To improve the performance and robustness of point-in-element tests for GPU architectures.

    Main Methods:

    • Reformulated point location queries into ray queries.
    • Utilized GPU ray tracing cores for accelerated Bounding Volume Hierarchy (BVH) traversal.
    • Employed ray-triangle intersections and per-face metadata for efficient point-in-element detection.
    • Compared three variants against a CUDA reference method.

    Main Results:

    • Achieved significant speedups compared to the CUDA reference method.
    • Improved unstructured volume renderer performance by up to 4x for tetrahedral meshes.
    • Enhanced performance by up to 15x for general bilinear element meshes.
    • Outperformed state-of-the-art solutions in speed, robustness, and ease of implementation.

    Conclusions:

    • The proposed technique effectively utilizes ray tracing hardware for accelerating unstructured mesh point location.
    • This approach offers substantial performance gains for critical applications like volume rendering.
    • The method provides a robust and easier-to-implement solution compared to previous techniques.