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Updated: Nov 25, 2025

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
Published on: March 27, 2013
Chris Ferguson1, Herre van Oostendorp1
1Department of Information and Computing Sciences, Utrecht University, Utrecht, Netherlands.
Local lostness in virtual reality (VR) educational games predicts player learning outcomes. Higher local lostness correlated with better performance on post-game knowledge tests, suggesting its utility in assessing disorientation and learning effectiveness.
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