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Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial
Devika Patel1, Jessica Hawkins2, Lara Zena Chehab1
1Department of Surgery, University of California, San Francisco, San Francisco, CA, United States.
Journal of Medical Internet Research
|December 16, 2020
Summary
This study introduces cineVR (360-degree video and audio virtual reality) for medical simulation. It details developing a trauma care training curriculum using real patient scenarios to enhance clinical skills and empathy.
Area of Science:
- Medical Education
- Simulation Technology
- Virtual Reality
Background:
- Traditional medical training relied on direct patient interaction.
- Recent shifts involve simulations using mannequins or actors.
- Virtual reality (VR) offers advanced simulation capabilities.
Purpose of the Study:
- To describe the development of a cineVR medical education curriculum for trauma care.
- To outline methods for creating immersive training experiences using real patient scenarios.
- To detail the process of implementing cineVR in a Level 1 trauma center.
Main Methods:
- Identifying and partnering with a cineVR production specialist.
- Selecting optimal camera perspectives for realistic scenario capture.
- Implementing stringent measures for patient, provider, and staff privacy.
- Ensuring robust data security throughout the production and curriculum development.
- Executing the cineVR production workflow and curriculum integration.
Main Results:
- A comprehensive cineVR curriculum for trauma care training was successfully developed.
- The process addressed key challenges including privacy, security, and production logistics.
- The curriculum leverages real patient care scenarios for enhanced learning.
Conclusions:
- CineVR represents a significant advancement in medical simulation technology.
- This methodology provides a framework for developing effective VR-based medical training.
- The developed curriculum can augment clinical skill practice, empathy, and team training.

