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Published on: October 28, 2020
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Perceptual uncertainty and action consequences independently affect hand movements in a virtual environment
Martin Giesel1, Anna Nowakowska2, Julie M Harris3
1School of Psychology, University of Aberdeen, Aberdeen, AB24 3FX, UK. martin.giesel@abdn.ac.uk.
Scientific Reports
|December 19, 2020
Summary
Virtual and augmented reality (VR/AR) training may not transfer to real-world skills due to differing action consequence expectations. Even with clear virtual visuals, motor behavior differs between virtual and real environments.
Area of Science:
- Cognitive Science
- Human-Computer Interaction
- Robotics
Background:
- Virtual and augmented reality (VR/AR) are increasingly used for behavioral research and motor skill training.
- Effective transfer of learned skills and insights from VR/AR to real-world settings is a key assumption.
- Motor behavior is significantly shaped by perceptual uncertainty and expected action outcomes.
Purpose of the Study:
- To investigate whether motor behavior in virtual reality (VR) environments transfers to real-world settings.
- To determine if differences in perceptual reliability or expected action consequences contribute to transfer failures.
- To examine hand movements in an obstacle avoidance task under varying environmental conditions.
Main Methods:
- Utilized mirror reflections to create a virtual environment with minimized perceptual artifacts.
- Compared hand movements in an obstacle avoidance task between real and virtual obstacle interactions.
- Manipulated the quality of perceptual information to isolate its effect on behavioral differences.
Main Results:
- Systematic differences in hand movements were observed between real and virtual obstacles.
- These behavioral discrepancies persisted regardless of the perceptual information quality in the virtual environment.
- The findings indicate that action correspondence does not automatically follow perceptual correspondence.
Conclusions:
- Disparities in expected action consequences between virtual and real environments are a primary driver of behavioral differences.
- Even when virtual environments achieve perceptual fidelity, motor skill transfer may be limited.
- Future VR/AR applications should consider the role of action consequence expectations in skill transfer.

