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Low-Asymmetry Interface for Multiuser VR Experiences with Both HMD and Non-HMD Users
Qimeng Zhang1, Ji-Su Ban1, Mingyu Kim1
1Interdisciplinary Program in Visual Information Processing, Korea University, Seoul 02841, Korea.
Sensors (Basel, Switzerland)
|January 12, 2021
Summary
This study introduces a low-asymmetry interface for shared virtual reality (VR), enhancing non-head-mounted-display (non-HMD) user presence. The system ensures similar perceptions and realistic locomotion for both HMD and non-HMD users, increasing overall satisfaction.
Area of Science:
- Human-Computer Interaction
- Virtual Reality Studies
- Immersive Technologies
Background:
- Shared virtual reality (VR) experiences often create asymmetry between head-mounted display (HMD) users and non-HMD users.
- This disparity impacts the sense of presence and interaction quality for non-HMD participants.
Purpose of the Study:
- To develop and evaluate a low-asymmetry interface that enhances the presence of non-HMD users in shared VR environments.
- To minimize point-of-view and behavioral differences between HMD and non-HMD users.
- To enable seamless co-experience and equal engagement for all participants.
Main Methods:
- Implementation of a portable mobile device for a dynamic point-of-view (PoV) display for non-HMD users.
- Integration of a walking simulator for in-place walking detection and realistic locomotion.
- User study to compare presence and satisfaction between HMD and non-HMD users.
Main Results:
- The low-asymmetry interface significantly improved the sense of presence for non-HMD users, making it comparable to HMD users.
- Non-HMD users experienced similar visualization and free movement capabilities as HMD users.
- User satisfaction increased with a higher number of non-HMD participants.
Conclusions:
- The proposed low-asymmetry interface effectively bridges the presence gap in shared VR.
- The system facilitates inclusive VR experiences where non-HMD users are active participants.
- This approach enhances user engagement and satisfaction in multi-user virtual environments.

