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    Area of Science:

    • Computer Graphics
    • Computer Vision
    • Animation

    Background:

    • Realistic 3D facial modeling and animation are crucial for graphics, animation, and virtual reality.
    • Generating fine-scale geometric wrinkles on animated 3D faces remains a significant challenge.

    Purpose of the Study:

    • To propose an end-to-end system for automatically augmenting coarse-scale 3D faces with synthesized fine-scale geometric wrinkles.
    • To develop a method for generating plausible face wrinkles via a compact generative model.
    • To introduce a pipeline for transferring synthesized wrinkles between faces with varying shapes and topologies.

    Main Methods:

    • Formulating wrinkle generation as a supervised task.
    • Implicitly modeling the continuous space of face wrinkles using a compact generative model.
    • Developing a pipeline for wrinkle transfer across different 3D face geometries and topologies.

    Main Results:

    • The system robustly synthesizes plausible fine-scale wrinkles on diverse coarse-scale 3D faces.
    • The method effectively generates wrinkles for various facial expressions.
    • Demonstrated successful transfer of synthesized wrinkles between faces of different shapes.

    Conclusions:

    • The proposed end-to-end system effectively addresses the challenge of generating realistic fine-scale wrinkles for 3D facial animation.
    • The generative model and transfer pipeline enable plausible wrinkle synthesis and adaptation.
    • This work advances the realism of 3D facial modeling and animation.