Related Experiment Video
Updated: Nov 20, 2025

13:40
Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
17.0K
Application of an Adaptive, Digital, Game-Based Approach for Cognitive Assessment in Multiple Sclerosis:
Wan-Yu Hsu1, William Rowles1, Joaquin Anguera1,2,3
1Department of Neurology, Weill Institute for Neurosciences, University of California, San Francisco, San Francisco, CA, United States.
Journal of Medical Internet Research
|January 20, 2021
Summary
A video game-based digital therapeutic, EVO Monitor, shows promise for assessing cognitive impairment in multiple sclerosis. This unsupervised tool offers a simpler, more accessible screening method compared to traditional neuropsychological exams.
Area of Science:
- Neurology
- Digital Therapeutics
- Cognitive Science
Background:
- Cognitive impairment is a significant challenge in multiple sclerosis (MS).
- Current cognitive assessments for MS are time-consuming and not widely accessible.
- There is a need for simpler, more accessible cognitive screening tools for MS patients.
Purpose of the Study:
- To evaluate the feasibility and sensitivity of an unsupervised, adaptive, video game-based digital therapeutic (EVO Monitor) for assessing cognition in MS.
- To determine if EVO Monitor can effectively differentiate cognitive performance in individuals with and without cognitive impairment.
- To explore the association between EVO Monitor performance and established cognitive and functional measures in MS.
Main Methods:
- 100 individuals with MS and 24 healthy controls were tested.
- Participants used the EVO Monitor tablet game and underwent standard cognitive and functional assessments (e.g., SDMT, Timed 25-Foot Walk).
- Neurological evaluations and MRI scans were also performed on MS participants.
Main Results:
- Individuals with MS and cognitive impairment performed significantly worse on EVO Monitor compared to those without impairment (P<.002).
- EVO Monitor performance correlated with the Symbol Digit Modalities Test (SDMT) scores (r=0.52, P<.001).
- Exploratory analyses showed associations between EVO Monitor performance and walking speed, as well as thalamic and frontal brain volumes.
Conclusions:
- EVO Monitor demonstrates clinical value for measuring cognitive performance in MS.
- The unsupervised, adaptive, video game-based approach offers a feasible and sensitive method for cognitive screening.
- This digital therapeutic represents a promising tool for accessible cognitive assessment in multiple sclerosis.

