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No pain, if you've got game.
Benjamin McCollum1, Stephen J Conner1, J Scott Earwood1
1Family Medicine Residency Program, Eisenhower Army Medical Center, Fort Gordon, GA, USA.
The Journal of Family Practice
|February 18, 2021
Summary
Active distraction, like playing video games during venipuncture, effectively reduces pain and anxiety in children. This simple technique enhances the pediatric procedural experience.
Area of Science:
- Pediatric Medicine
- Pain Management
- Child Psychology
Background:
- Venipuncture is a common and often painful procedure for children.
- High levels of procedural pain and anxiety can negatively impact a child's healthcare experience.
- Effective non-pharmacological interventions are needed to manage pediatric procedural pain.
Purpose of the Study:
- To evaluate the efficacy of active distraction techniques in reducing pain and anxiety during pediatric venipuncture.
- To determine if engaging in activities like video games can mitigate negative emotional and physical responses to needle procedures.
- To provide evidence-based recommendations for pain management during pediatric blood draws.
Main Methods:
- Children undergoing venipuncture were assigned to either an active distraction group (playing a video game) or a control group.
- Pain and anxiety levels were assessed using validated self-report and observational scales.
- The study focused on the immediate effects of the intervention during the venipuncture procedure.
Main Results:
- Children utilizing active distraction techniques reported significantly lower levels of pain compared to the control group.
- Anxiety scores were markedly reduced in the group engaged in video gaming during the procedure.
- Active distraction was well-tolerated and did not interfere with the venipuncture process.
Conclusions:
- Active distraction, specifically video game engagement, is a viable and effective strategy for reducing pain and anxiety in children during venipuncture.
- Healthcare providers can implement active distraction as a simple, non-pharmacological intervention to improve the pediatric procedural experience.
- Further research could explore other forms of active distraction and their long-term impact on children's healthcare experiences.
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