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Updated: Nov 16, 2025

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Published on: May 16, 2025
Overground gait training using virtual reality aimed at gait symmetry
Blynn L Shideler1, Dario Martelli2, Antonio Prado3
1Robotics and Rehabilitation (ROAR) Laboratory, Department of Mechanical Engineering, Columbia University, New York, United States; Department of Biomedical Engineering, Columbia University, New York, United States.
Virtual reality (VR) biofeedback effectively trains asymmetrical gait patterns. This novel VR tool induces lasting changes in spatial gait parameters, offering potential for treating conditions like hemiplegic gait.
Area of Science:
- Rehabilitation Engineering
- Biomechanics
- Virtual Reality Applications
Background:
- Gait asymmetry is a common impairment in neurological conditions.
- Traditional gait training methods may have limitations in providing targeted feedback.
- Virtual reality (VR) offers immersive environments for motor learning and rehabilitation.
Purpose of the Study:
- To investigate if VR with visual and audio biofeedback can alter spatial and temporal gait parameters.
- To assess the efficacy of VR biofeedback in inducing asymmetrical gait patterns.
- To determine if induced gait asymmetries persist after VR training.
Main Methods:
- Eighteen healthy adults walked in real and virtual environments with and without biofeedback.
- VR biofeedback guided participants to step on virtual targets, promoting asymmetrical step length.
- Statistical analysis (ANOVA, Bonferroni correction) compared gait parameters (SLD, SPPD, DSPD) across conditions.
Main Results:
- VR biofeedback successfully trained asymmetrical gait patterns, particularly in step length.
- Induced spatial gait asymmetries persisted significantly when walking in the real environment post-training.
- Temporal gait parameters (stance and double-support phase differences) did not show significant asymmetry.
Conclusions:
- VR biofeedback is an effective tool for inducing and training unilateral changes in spatial gait parameters.
- This overground VR training method shows potential for novel therapeutic interventions.
- The findings support VR as a promising approach for treating gait impairments like hemiplegia.

