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Temporal Mobility Networks in Online Gaming.

Essa Alhazmi1,2, Nazim Choudhury1, Sameera Horawalavithana1

  • 1Computer Science and Engineering, University of South Florida, Tampa, FL, United States.

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Summary
This summary is machine-generated.

Player mobility between game servers is predictable, driven by in-game interactions, not friendships. This research aids online gaming platform scaling and management.

Keywords:
mobility diffusionmobility networksmultiplayers online gamesonline gamesonline social network (OSN) activities

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Area of Science:

  • Computer Science
  • Game Studies
  • Network Science

Background:

  • Online gaming platforms face challenges in scaling and managing player distribution across servers.
  • Understanding player mobility is crucial for efficient server provisioning, traffic management, and game promotion.

Purpose of the Study:

  • To characterize and predict player mobility patterns between gaming servers.
  • To identify key factors influencing player migration between servers in popular online games.

Main Methods:

  • Data-driven analysis of player movement in Team Fortress 2 and Counter Strike: Global Offensive.
  • Development of predictive models for player migration growth and pace.
  • Statistical analysis to determine the influence of in-game interactions and social network data.

Main Results:

  • Player mobility between gaming servers can be accurately predicted.
  • The number of in-game interactions is the primary predictor of player migration pace and growth.
  • Declared friendships within the online social network do not significantly predict mobility patterns.

Conclusions:

  • In-game player behavior, specifically interaction frequency, is a stronger determinant of server mobility than social connections.
  • Findings provide actionable insights for optimizing online game server management and player engagement strategies.