Related Experiment Video
Updated: Nov 13, 2025

WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control
Published on: August 15, 2020
Q-Learning for Feedback Nash Strategy of Finite-Horizon Nonzero-Sum Difference Games
Abstract:
In this article, we study the feedback Nash strategy of the model-free nonzero-sum difference game. The main contribution is to present the Q -learning algorithm for the linear quadratic game without prior knowledge of the system model. It is noted that the studied game is in finite horizon which is novel to the learning algorithms in the literature which are mostly for the infinite-horizon Nash strategy. The key is to characterize the Q -factors in terms of the arbitrary control input and state information. A numerical example is given to verify the effectiveness of the proposed algorithm.
Related Concept Videos
Effects of feedback
Feedback significantly modifies the gain of a control system. The gain of a system without feedback is altered by a factor of one plus GH, where G represents...
Observational Learning
Alternative Sets of Equilibrium Equations
One example of such a situation can be observed in a...
Difference Equation Solution using z-Transform
The z-transform facilitates handling delayed signals by shifting the signal in the z-domain, which corresponds to delaying the signal in the time domain, and advancing signals by similarly shifting in the...
Avoidance Learning and Learned Helplessness
Avoidance learning occurs when an organism learns that a specific behavior can prevent an unpleasant outcome. For example, a student who receives a bad grade may start studying harder to avoid future poor grades. This behavior persists even when the negative outcome is no longer present. Avoidance learning is powerful because it maintains behavior in the absence of the...
Dynamic Equilibrium

