GaTO: An Ontological Model to Apply Gamification in Intelligent Tutoring Systems.

Diego Dermeval1,2, Josmário Albuquerque2, Ig Ibert Bittencourt2

  • 1Faculty of Medicine, Center of Excellence for Social Technologies, Federal University of Alagoas, Maceió, Brazil.

Summary

This study introduces an ontological model to formally connect gamification and Intelligent Tutoring Systems (ITSs). This approach enables automated reasoning and interoperability for designing effective gamified ITS.

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