Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Virtual Work for a System of Connected Rigid Bodies01:06

Virtual Work for a System of Connected Rigid Bodies

552
Virtual work is a powerful method used to solve problems involving several connected rigid bodies. When the system is in equilibrium, virtual work is zero. This allows the calculation of the resulting forces when a system undergoes a virtual displacement. When attempting to analyze such a system, first, use a free-body diagram, where an independent coordinate represents the configuration of the links, and mark its deflected position resulting from the positive virtual displacement.
Next,...
552
Virtual Work01:20

Virtual Work

1.1K
The principle of virtual work states that if a body is in static and dynamic equilibrium, then the sum of all the virtual work done by all external forces and couple moments for any given virtual displacement must be zero.
In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...
1.1K
Fluid Movement Between Compartments01:18

Fluid Movement Between Compartments

2.9K
The force applied by fluids against a surface, known as hydrostatic pressure, initiates the transfer of fluid among different compartments. Within our blood vessels, the blood's hydrostatic pressure is a result of the heart's pumping action. At the arteriolar end of capillaries, hydrostatic pressure (capillary blood pressure) exceeds the opposing colloid osmotic pressure created primarily by plasma proteins like albumin. This discrepancy in pressure propels plasma and nutrients from the...
2.9K
Levels of Use of a GIS01:29

Levels of Use of a GIS

177
Geographic Information Systems (GIS) operate across three levels of application, each representing an increasing degree of complexity: data management, analysis, and prediction. These levels reflect the expanding functionality and versatility of GIS technology in handling spatial data for diverse purposes.Data ManagementAt its foundational level, GIS serves as a tool for data management, enabling the input, storage, retrieval, and organization of spatial data. This level is often employed in...
177
The Vestibular System01:29

The Vestibular System

42.3K
The vestibular system is a set of inner ear structures that provide a sense of balance and spatial orientation. This system is comprised of structures within the labyrinth of the inner ear, including the cochlea and two otolith organs—the utricle and saccule. The labyrinth also contains three semicircular canals—superior, posterior, and horizontal—that are oriented on different planes.
42.3K
Design Example: Identifying the Locations of Monuments in the Field Using Global Positioning System Device01:30

Design Example: Identifying the Locations of Monuments in the Field Using Global Positioning System Device

236
Surveyors use Global Positioning System (GPS) technology to measure the precise location and elevation of points on Earth. In a recent survey, GPS receivers were used to determine the coordinates and elevations of two park monuments. The process involved careful mission planning, data collection, and correction to ensure accuracy. The survey began with mission planning to identify optimal satellite visibility and minimize Position Dilution of Precision (PDOP). A geodetic control point...
236

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

SATOR: Seamless 3D Teleportation to Both Ground and Mid-Air Targets.

IEEE transactions on visualization and computer graphics·2026
Same author

Multi-WIM Paradigm: Comparing Urban Planning Variants with Worlds-in-Miniature.

IEEE transactions on visualization and computer graphics·2026
Same author

This Lecture Makes Me Sick: On Confounding Factors Influencing the Simulator Sickness Questionnaire (SSQ).

IEEE transactions on visualization and computer graphics·2026
Same author

How Far is Too Far? The Trade-Off Between Selection Distance and Accuracy During Teleportation in Immersive Virtual Reality.

IEEE transactions on visualization and computer graphics·2025
Same author

Minimalism or Creative Chaos? On the Arrangement and Analysis of Numerous Scatterplots in Immersive 3D Knowledge Spaces.

IEEE transactions on visualization and computer graphics·2025
Same author

PASCAL - A Collaboration Technique Between Non-Collocated Avatars in Large Collaborative Virtual Environments.

IEEE transactions on visualization and computer graphics·2025
Same journal

MesoSplats: Texture Synthesis with Gaussian Splatting.

IEEE transactions on visualization and computer graphics·2026
Same journal

GLLA: A Unified Force-Directed Graph Layout Framework Supporting Local Adjustments.

IEEE transactions on visualization and computer graphics·2026
Same journal

Multi-Perception Crowd: Learning to combine entity and implicit perception for diverse crowd simulation.

IEEE transactions on visualization and computer graphics·2026
Same journal

Hiding in Plain Sight: Camouflaging Real-world Objects.

IEEE transactions on visualization and computer graphics·2026
Same journal

RTF2Mesh: Restricted Tangent Face Based Mesh Compression With Neural Displacement Fields.

IEEE transactions on visualization and computer graphics·2026
Same journal

Practical Occluder Generation for Mobile Games.

IEEE transactions on visualization and computer graphics·2026
See all related articles

Related Experiment Video

Updated: Nov 12, 2025

A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
06:28

A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants

Published on: August 26, 2018

6.2K

Group Navigation for Guided Tours in Distributed Virtual Environments.

Tim Weissker, Bernd Froehlich

    IEEE Transactions on Visualization and Computer Graphics
    |March 22, 2021
    PubMed
    Summary
    This summary is machine-generated.

    This study introduces a new group navigation technique using short-distance teleportation for virtual environments. The method proved easy to learn, understandable for attendees, and suitable for guided tours.

    More Related Videos

    Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
    06:17

    Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function

    Published on: January 26, 2024

    2.3K
    Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
    09:01

    Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind

    Published on: March 27, 2013

    14.7K

    Related Experiment Videos

    Last Updated: Nov 12, 2025

    A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
    06:28

    A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants

    Published on: August 26, 2018

    6.2K
    Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
    06:17

    Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function

    Published on: January 26, 2024

    2.3K
    Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
    09:01

    Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind

    Published on: March 27, 2013

    14.7K

    Area of Science:

    • Virtual Reality
    • Human-Computer Interaction
    • Computer Graphics

    Background:

    • Group navigation in virtual environments is crucial for guided tours.
    • Existing techniques require comprehensibility, collision avoidance, and meaningful spatial arrangements.

    Purpose of the Study:

    • To develop and evaluate a novel group navigation technique for distributed virtual environments.
    • To assess usability, comprehensibility, and scalability of the new technique.

    Main Methods:

    • Developed a group navigation technique based on short-distance teleportation (jumping).
    • Conducted a user study with groups of up to 10 users in a virtual museum.

    Main Results:

    • Participants found the technique easy for guides to learn.
    • The navigation method was comprehensible for attendees and non-nauseating for both roles.
    • The technique is well-suited for performing guided tours in virtual environments.

    Conclusions:

    • Short-distance teleportation is an effective technique for group navigation in virtual environments.
    • The developed method meets key requirements for guided tours, enhancing user experience.