Related Experiment Video
Updated: May 5, 2026

06:28
A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
Published on: August 26, 2018
6.3K
How Far is Too Far? The Trade-Off Between Selection Distance and Accuracy During Teleportation in Immersive Virtual
IEEE Transactions on Visualization and Computer Graphics
|November 14, 2025
Summary
In virtual reality, a parabolic selection ray with a 14 m/s emission velocity optimizes teleportation distance and accuracy. This method outperforms a straight ray, enhancing user experience in immersive environments.
Area of Science:
- Virtual Reality
- Human-Computer Interaction
- User Experience Design
Background:
- Target-selection-based teleportation is a key travel method in immersive virtual environments.
- Users specify destinations using a selection ray, impacting usability and immersion.
Purpose of the Study:
- To investigate the effect of parabolic selection ray's maximum reach on teleportation performance.
- To compare parabolic selection ray performance against a straight ray baseline.
- To determine optimal projectile emission velocity for VR teleportation.
Main Methods:
- A user study with 60 participants was conducted.
- Participants teleported as far as possible within accuracy constraints.
- Parabolic selection rays with varying emission velocities were tested against a straight ray.
Main Results:
- A projectile emission velocity of 14 m/s (21.52 m reach) provided the best balance of selection distance and accuracy.
- The parabolic ray with optimal velocity outperformed the straight ray.
- Projectile emission velocity significantly influenced user-selected distance, errors, and controller height.
Conclusions:
- The projectile motion equation's parameters, specifically emission velocity, are crucial for VR teleportation design.
- Optimal projectile emission velocity enhances VR navigation by improving distance and accuracy.
- Future research must report projectile emission velocity for reproducible and comparable VR teleportation studies.

