Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Controller Configurations01:22

Controller Configurations

408
Controller configurations are crucial in a car's cruise control system because they manage speed over time to maintain a consistent pace regardless of road conditions, thereby meeting design goals. In traditional control systems, fixed-configuration design involves predetermined controller placement. System performance modifications are known as compensation.
Control-system compensation involves various configurations, most commonly series or cascade compensation, in which the controller...
408
Relative Motion Analysis using Rotating Axes01:25

Relative Motion Analysis using Rotating Axes

1.0K
Consider a component AB undergoing a linear motion. Along with a linear motion, point B also rotates around point A. To comprehend this complex movement, position vectors for both points A and B are established using a stationary reference frame.
However, to express the relative position of point B relative to point A, an additional frame of reference, denoted as x'y', is necessary. This additional frame not only translates but also rotates relative to the fixed frame, making it...
1.0K
Relative Motion Analysis using Rotating Axes-Problem Solving01:29

Relative Motion Analysis using Rotating Axes-Problem Solving

800
Consider a crane whose telescopic boom rotates with an angular velocity of 0.04 rad/s and angular acceleration of 0.02 rad/s2. Along with the rotation, the boom also extends linearly with a uniform speed of 5 m/s. The extension of the boom is measured at point D, which is measured with respect to the fixed point C on the other end of the boom. For the given instant, the distance between points C and D is 60 meters.
Here, in order to determine the magnitude of velocity and acceleration for point...
800
Relative Motion Analysis - Velocity01:24

Relative Motion Analysis - Velocity

835
A stroke engine has a slider-crank mechanism that converts rotational motion from the crank into linear motion of the slider or vice versa. This mechanism consists of three main parts: the crank, the connecting rod, and the slider.
When an external force is exerted, it sets the crank into a rotational movement. This, in turn, instigates the motion of the connecting rod, leading to what is referred to as a general plane motion. This process involves two key points - point A on the connecting rod...
835
Instantaneous Center of Zero Velocity01:20

Instantaneous Center of Zero Velocity

899
General plane motion, often observed in a rolling wheel, refers to a type of movement where the wheel is simultaneously rotating and translating. This complex motion can be understood by breaking it down into individual components.
To analyze this, consider two points on the wheel: point A and point B. The absolute velocity of point B can be expressed as the vector sum of the absolute velocity of point A and the relative velocity of point B with respect to point A. To simplify this analysis,...
899
One-Degree-of-Freedom System01:24

One-Degree-of-Freedom System

875
In mechanical engineering, one-degree-of-freedom systems form the basis of a wide range of electrical and mechanical components. Using these models, engineers can predict the behavior of various parts in a larger system, which gives them insight into how different forces interact with each other.
A one-degree-of-freedom system is defined by an independent variable that determines its state and behavior. One example of a one-degree-of-freedom system is a simple harmonic oscillator, such as a...
875

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Revenge of the Sick: A Meta-Analysis of Washout Periods in Cybersickness Research.

IEEE transactions on visualization and computer graphics·2026
Same author

Grand Challenges in Cross Reality.

IEEE transactions on visualization and computer graphics·2026
Same author

SATOR: Seamless 3D Teleportation to Both Ground and Mid-Air Targets.

IEEE transactions on visualization and computer graphics·2026
Same author

VRoot: A VR-Based application for manual root system architecture reconstruction.

Plant phenomics (Washington, D.C.)·2025
Same author

How Far is Too Far? The Trade-Off Between Selection Distance and Accuracy During Teleportation in Immersive Virtual Reality.

IEEE transactions on visualization and computer graphics·2025
Same author

Open TSST VR: Psychobiological reactions to an open version of the Trier Social Stress Test in virtual reality.

Behavior research methods·2025
Same journal

MesoSplats: Texture Synthesis with Gaussian Splatting.

IEEE transactions on visualization and computer graphics·2026
Same journal

GLLA: A Unified Force-Directed Graph Layout Framework Supporting Local Adjustments.

IEEE transactions on visualization and computer graphics·2026
Same journal

Multi-Perception Crowd: Learning to combine entity and implicit perception for diverse crowd simulation.

IEEE transactions on visualization and computer graphics·2026
Same journal

Hiding in Plain Sight: Camouflaging Real-world Objects.

IEEE transactions on visualization and computer graphics·2026
Same journal

RTF2Mesh: Restricted Tangent Face Based Mesh Compression With Neural Displacement Fields.

IEEE transactions on visualization and computer graphics·2026
Same journal

Practical Occluder Generation for Mobile Games.

IEEE transactions on visualization and computer graphics·2026
See all related articles

Related Experiment Video

Updated: Feb 25, 2026

Controlled Rotation of Human Observers in a Virtual Reality Environment
09:11

Controlled Rotation of Human Observers in a Virtual Reality Environment

Published on: April 21, 2022

3.1K

Discrete Virtual Rotation in Pointing Versus Leaning-Directed Steering Interfaces: A Uni Versus Bimanual Perspective.

Daniel Zielasko, Maximilian Spath, Matthias Wolwer

    IEEE Transactions on Visualization and Computer Graphics
    |February 23, 2026
    PubMed
    Summary
    This summary is machine-generated.

    This study introduces bimanual and unimanual interfaces for virtual reality steering, finding no significant user difficulties. Orientation Selection performs comparably to Snap Rotation, with Pointing-Directed Steering showing superior usability.

    More Related Videos

    Methods to Explore the Influence of Top-down Visual Processes on Motor Behavior
    09:49

    Methods to Explore the Influence of Top-down Visual Processes on Motor Behavior

    Published on: April 16, 2014

    26.9K
    Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects
    06:36

    Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects

    Published on: October 18, 2024

    1.4K

    Related Experiment Videos

    Last Updated: Feb 25, 2026

    Controlled Rotation of Human Observers in a Virtual Reality Environment
    09:11

    Controlled Rotation of Human Observers in a Virtual Reality Environment

    Published on: April 21, 2022

    3.1K
    Methods to Explore the Influence of Top-down Visual Processes on Motor Behavior
    09:49

    Methods to Explore the Influence of Top-down Visual Processes on Motor Behavior

    Published on: April 16, 2014

    26.9K
    Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects
    06:36

    Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects

    Published on: October 18, 2024

    1.4K

    Area of Science:

    • Human-Computer Interaction
    • Virtual Reality
    • Usability Engineering

    Background:

    • Virtual reality (VR) navigation often induces cybersickness.
    • Steering interfaces aim to mimic real-world movement but can cause discomfort.
    • Integrating orientation selection is explored to enhance VR navigation.

    Purpose of the Study:

    • To integrate Orientation Selection into steering interfaces for VR.
    • To mitigate cybersickness and improve user experience in VR navigation.
    • To compare bimanual and unimanual interaction methods for VR steering.

    Main Methods:

    • Developed bimanual and unimanual (Leaning interface/Human-Joystick) interaction techniques.
    • Conducted an empirical study using a primed search task.
    • Recruited participants with varied gaming experience and balanced gender distribution.

    Main Results:

    • Users showed no significant difficulties with the bimanual, asymmetric interfaces.
    • Orientation Selection performance matched or exceeded Snap Rotation.
    • Pointing-Directed Steering indicated better usability and lower task load than embodied interfaces.

    Conclusions:

    • Bimanual and unimanual steering interfaces are viable for VR navigation.
    • Orientation Selection is an effective technique for VR movement.
    • Pointing-Directed Steering presents a promising alternative for VR interaction.