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Gamification for Family Engagement in Lifestyle Interventions: A Systematic Review
Amanda C Blok1,2, Thomas S Valley3,4, Patricia Abbott5
1Center for Clinical Management Research, Veteran Affairs (VA) Ann Arbor Healthcare System, United States Department of Veterans Affairs, Ann Arbor, MI, USA. amanda.blok@va.gov.
Lifestyle interventions incorporating family support and gamification show promise for chronic conditions. However, current approaches underutilize social elements and technology, limiting their full potential for sustainable health behavior change.
Area of Science:
- Public Health
- Behavioral Science
- Health Informatics
Background:
- Chronic conditions are often modifiable through lifestyle changes.
- Traditional lifestyle interventions lack sustainability.
- Family involvement and gamification can enhance intervention engagement and support.
Purpose of the Study:
- To systematically review lifestyle interventions involving family members for gamification elements.
- To identify the extent of family support and gamification in lifestyle interventions.
- To explore the potential of these combined approaches for chronic condition management.
Main Methods:
- Systematic review using the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) framework.
- Inclusion of studies on lifestyle interventions with family members and game design elements.
- Analysis of 61 studies reporting on 50 independent interventions.
Main Results:
- Most lifestyle interventions included at least one game design element.
- Limited gamification elements were used in combination.
- Social relatedness elements (e.g., storylines) and technology utilization were notably underdeveloped.
Conclusions:
- Family-involved, gamified lifestyle interventions have potential but require refinement.
- Future research should focus on meaningful gamification, social elements, and technology integration.
- Developing training for researchers on effective gamification is crucial for improving intervention outcomes.
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