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Using Observation to Determine Teachable Moments Within a Serious Game: A GridlockED as Medical Education (GAME)
Gurmun Brar1, Sam Lambert2, Simon Huang3
1University of Ottawa Ottawa Ontario.
The GridlockED board game effectively teaches healthcare trainees about patient prioritization and resource management in emergency departments. This serious game offers unique insights into complex emergency care scenarios.
Area of Science:
- Medical Education
- Game-Based Learning
- Emergency Medicine
Background:
- Serious games offer unique educational advantages for healthcare trainees.
- GridlockED is a board game simulating emergency department (ED) shifts, focusing on prioritization and resource stewardship.
- The game aims to teach principles of ED flow and multipatient prioritization.
Purpose of the Study:
- To identify specific teaching points encountered by learners playing the GridlockED game.
- To evaluate the effectiveness of GridlockED in conveying complex ED concepts.
Main Methods:
- A prospective, observational study was conducted from May to August 2017.
- Practicing emergency physicians, residents, and nurses participated in the study.
- Gameplay was video-recorded and qualitatively analyzed for explicit and implicit teaching points.
Main Results:
- Teaching points focused on patient prioritization and staff placement were identified.
- Gameplay revealed common misconceptions in emergency care and deviations from real-world scenarios.
- Key themes in player decision-making and resource allocation were observed.
Conclusions:
- The GridlockED board game facilitates systems-level teaching for medical learners in emergency settings.
- Findings provide a foundation for developing future educational modules.
- Further research is needed to confirm learning outcomes in junior trainees.
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