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Multimedia Battery for Assessment of Cognitive and Basic Skills in Mathematics BM-PROMA
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Multimedia augmented reality game for learning math.

Cristina Rebollo1, Inmaculada Remolar1, Veronica Rossano2

  • 1Institute of New Imaging Technologies, Universitat Jaume I, 12006 Castellón, Spain.

Multimedia Tools and Applications
|April 5, 2021
PubMed
Summary
This summary is machine-generated.

This study gamified multiplication practice using mobile mini-games with augmented reality. Children found practicing math skills more enjoyable and effective through these engaging, entertaining educational games.

Keywords:
Augmented realityEducationEngagementSerious games

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Area of Science:

  • Educational Technology
  • Game-Based Learning
  • Human-Computer Interaction

Background:

  • Traditional multiplication table learning is often tedious and unengaging for children.
  • Integrating entertainment into education is a key strategy for improving motivation.
  • Mobile platforms offer accessible and familiar environments for educational games.

Purpose of the Study:

  • To develop and evaluate a novel multimedia interaction approach for practicing multiplication tables.
  • To enhance children's engagement and learning effectiveness through gamification and augmented reality.
  • To assess the usability and impact of mobile-based educational games on math skills.

Main Methods:

  • Designed two mobile mini-games (turn-based fighting, object-throwing) incorporating multiplication problems.
  • Utilized gamification principles and repetitive learning strategies within the game mechanics.
  • Integrated Augmented Reality (AR) to combine real-world and virtual elements for enhanced immersion.
  • Conducted a pilot study to evaluate learning effectiveness and user experience.

Main Results:

  • Gamified learning significantly increased children's engagement and enjoyment in practicing multiplication.
  • Augmented Reality integration contributed to a more attractive and immersive learning experience.
  • Pilot study results indicated improved math skills and positive usability feedback.

Conclusions:

  • Combining entertainment with educational tasks, particularly through mobile games and AR, effectively boosts children's motivation and learning.
  • Gamified multiplication practice offers a viable and attractive alternative to traditional methods.
  • This approach demonstrates the potential of educational technology to make learning math more enjoyable and effective.