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Updated: Nov 8, 2025

A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
Published on: August 26, 2018
Route selection in non-Euclidean virtual environments
Alexander Muryy1, Andrew Glennerster1
1School of Psychology and Clinical Language Sciences, University of Reading, Reading, United Kingdom.
People navigate using a spatial graph, prioritizing past success in impossible mazes and shortest distance in real mazes. Maze complexity influences which navigational strategy is prioritized.
Area of Science:
- Cognitive Psychology
- Spatial Navigation
- Human Spatial Representation
Background:
- Route selection in unfamiliar environments offers insights into cognitive spatial representations.
- Investigating how environmental manipulations affect navigational performance reveals underlying spatial processing mechanisms.
Purpose of the Study:
- To explore the nature of spatial representations used in navigation.
- To determine how physically impossible environments influence route choice and spatial memory.
Main Methods:
- Participants navigated virtual mazes to targets, with mazes being either physically realizable or impossible (containing 'wormholes').
- Route choices at junctions were recorded and analyzed based on shortest-distance predictions and past success rates.
Main Results:
- Participants successfully found shortest routes in both realizable and impossible mazes.
- In impossible mazes, junction choices were more influenced by past success than shortest distance.
- In realizable mazes, shortest distance primarily determined junction choices.
Conclusions:
- Navigational choices are guided by a graph-like spatial representation incorporating distance and past success.
- Maze complexity influences the weighting of distance versus past success in decision-making during navigation.
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