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    This study introduces a novel data-driven framework for egocentric body tracking, overcoming occlusion challenges in virtual environments. The method accurately infers occluded body parts using deep neural networks for enhanced embodied perception.

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    Area of Science:

    • Computer Vision and Machine Learning
    • Human-Computer Interaction
    • Robotics

    Background:

    • Accurate 3D body and hand motion tracking is crucial for social and self-presence in augmented and virtual reality (AR/VR).
    • Egocentric tracking, using embodied perception, is preferred over traditional 3D pose estimation for AR/VR applications.
    • Optimization-based methods for egocentric tracking struggle with frequent occlusions, limiting their effectiveness.

    Purpose of the Study:

    • To propose a novel data-driven framework for robust egocentric body tracking.
    • To address the challenge of omnipresent occlusions in real-time tracking scenarios.
    • To enhance the fidelity of embodied poses in augmented and virtual environments.

    Main Methods:

    • Collected a large-scale motion capture dataset including body and finger motions using optical markers and inertial sensors.
    • Focused dataset collection on social scenarios, capturing ground truth poses under self-occlusions and body-hand interactions.
    • Simulated head-mounted camera view occlusions using ray casting and trained a deep neural network (DNN) to infer missing body parts.

    Main Results:

    • The proposed deep neural network effectively infers occluded body parts from simulated egocentric views.
    • The framework achieves high-fidelity embodied pose generation in experiments.
    • Successful application demonstrated in real-time egocentric body tracking, finger motion synthesis, and 3-point inverse kinematics.

    Conclusions:

    • The developed data-driven framework significantly improves egocentric body tracking by handling occlusions.
    • The method offers a viable solution for enhancing presence and interaction in AR/VR.
    • Future work can leverage this approach for more immersive and realistic virtual experiences.