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Robust Texture Mapping Using RGB-D Cameras
Miguel Oliveira1,2, Gi-Hyun Lim3, Tiago Madeira1
1Institute of Electronics and Informatics Engineering of Aveiro, University of Aveiro, 3810-193 Aveiro, Portugal.
Sensors (Basel, Switzerland)
|June 2, 2021
Summary
Accurate 3D mesh reconstruction is challenging due to camera pose errors. This study introduces a robust texture mapping method using depth data to improve 3D mesh quality despite misalignments.
Area of Science:
- Computer Vision
- 3D Reconstruction
- Computer Graphics
Background:
- Textured 3D mesh generation from RGB-D images often suffers from visual artifacts.
- Inaccurate camera pose estimation, leading to misalignments, is a primary cause of these artifacts.
- Accumulated errors in pose estimation pose a significant challenge for traditional methods.
Purpose of the Study:
- To develop a robust texture mapping methodology that overcomes camera pose estimation inaccuracies.
- To improve the quality of textured 3D meshes generated from RGB-D data, even with considerable misalignments.
- To leverage depth data from RGB-D images to enhance texture mapping robustness.
Main Methods:
- Proposing a novel texture mapping procedure that utilizes depth information from RGB-D images.
- Developing a method to compensate for non-neglectable errors in camera pose estimations.
- Integrating depth data to enhance the alignment and blending of textures.
Main Results:
- The proposed texture mapping procedure significantly improves the quality of textured 3D meshes.
- The method demonstrates robustness in scenarios with considerable camera misalignments.
- Visual artifacts in textured 3D meshes are substantially reduced.
Conclusions:
- Camera pose estimation errors are inherent and require robust texture mapping solutions.
- Utilizing depth data from RGB-D images is an effective strategy for robust texture mapping.
- The developed method offers a significant advancement in generating high-quality textured 3D meshes from imperfect data.

