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Robust Texture Mapping Using RGB-D Cameras.

Miguel Oliveira1,2, Gi-Hyun Lim3, Tiago Madeira1

  • 1Institute of Electronics and Informatics Engineering of Aveiro, University of Aveiro, 3810-193 Aveiro, Portugal.

Sensors (Basel, Switzerland)
|June 2, 2021
PubMed
Summary
This summary is machine-generated.

Accurate 3D mesh reconstruction is challenging due to camera pose errors. This study introduces a robust texture mapping method using depth data to improve 3D mesh quality despite misalignments.

Keywords:
RGB-D cameradepth consistencyface smoothingtexture mapping

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Area of Science:

  • Computer Vision
  • 3D Reconstruction
  • Computer Graphics

Background:

  • Textured 3D mesh generation from RGB-D images often suffers from visual artifacts.
  • Inaccurate camera pose estimation, leading to misalignments, is a primary cause of these artifacts.
  • Accumulated errors in pose estimation pose a significant challenge for traditional methods.

Purpose of the Study:

  • To develop a robust texture mapping methodology that overcomes camera pose estimation inaccuracies.
  • To improve the quality of textured 3D meshes generated from RGB-D data, even with considerable misalignments.
  • To leverage depth data from RGB-D images to enhance texture mapping robustness.

Main Methods:

  • Proposing a novel texture mapping procedure that utilizes depth information from RGB-D images.
  • Developing a method to compensate for non-neglectable errors in camera pose estimations.
  • Integrating depth data to enhance the alignment and blending of textures.

Main Results:

  • The proposed texture mapping procedure significantly improves the quality of textured 3D meshes.
  • The method demonstrates robustness in scenarios with considerable camera misalignments.
  • Visual artifacts in textured 3D meshes are substantially reduced.

Conclusions:

  • Camera pose estimation errors are inherent and require robust texture mapping solutions.
  • Utilizing depth data from RGB-D images is an effective strategy for robust texture mapping.
  • The developed method offers a significant advancement in generating high-quality textured 3D meshes from imperfect data.