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Getting started with virtual reality for sensory and consumer science: Current practices and future perspectives.
Qian Janice Wang1, Francisco Barbosa Escobar1, Patricia Alves Da Mota2
1Department of Food Science, Faculty of Science and Technology, Aarhus University, Agro Food Park 48, 8200 Aarhus N, Denmark.
Food Research International (Ottawa, Ont.)
|June 11, 2021
Summary
This review offers a practical guide for virtual reality (VR) food research, detailing components, experimental designs, and future opportunities for sensory and consumer scientists. It clarifies VR study definitions and implementation strategies.
Area of Science:
- Food Science
- Sensory Science
- Consumer Behavior
- Virtual Reality Applications
Background:
- Virtual Reality (VR) is increasingly utilized in food research.
- There's a need for clear guidelines on VR study design and implementation.
- Existing research lacks precision regarding VR study components and methodologies.
Purpose of the Study:
- To provide a practical guide for sensory and consumer scientists on using VR in food research.
- To clarify the definition and components of a virtual reality study.
- To explore emerging opportunities and future directions for VR in food science.
Main Methods:
- Review of literature on VR components (hardware, software, response measurement).
- Analysis of experimental designs in VR food research scenarios (product selection, food evaluation).
- Grounded in immersion and presence theory.
Main Results:
- Identified key components for designing VR food studies.
- Categorized VR research into product selection and food evaluation scenarios.
- Highlighted current literature, future avenues, and technical development opportunities.
Conclusions:
- VR offers significant opportunities for advancing sensory and consumer research in food science.
- Addressing limitations and ethical issues is crucial for future VR food research.
- Future perspectives emphasize ecological validity and innovative product testing beyond current capabilities.

