BiLSTM and dynamic fuzzy AHP-GA method for procedural game level generation

Murat İnce1

  • 1Vocational School of Technical Sciences, Isparta University of Applied Sciences, Cunur West Campus, Isparta, 32200 Turkey.

Summary

This study introduces an effective hybrid system using Bidirectional Long Short-Term Memory (BiLSTM) and fuzzy analytic hierarchy process-genetic algorithm (FAHP-GA) for procedural game level generation. This AI-driven approach significantly reduces time and cost in creating balanced and engaging game content for educational games.

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