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BiLSTM and dynamic fuzzy AHP-GA method for procedural game level generation
1Vocational School of Technical Sciences, Isparta University of Applied Sciences, Cunur West Campus, Isparta, 32200 Turkey.
This study introduces an effective hybrid system using Bidirectional Long Short-Term Memory (BiLSTM) and fuzzy analytic hierarchy process-genetic algorithm (FAHP-GA) for procedural game level generation. This AI-driven approach significantly reduces time and cost in creating balanced and engaging game content for educational games.
Area of Science:
- Artificial Intelligence
- Game Design
- Educational Technology
Background:
- The COVID-19 pandemic accelerated the adoption of game-based learning, increasing demand for game content.
- Generating game content and levels is traditionally time-consuming and expensive, requiring improvements in efficiency and cost-effectiveness.
- Procedural Content Generation (PCG) offers automated solutions for creating game levels, leveraging artificial intelligence techniques.
Purpose of the Study:
- To develop and evaluate a hybrid AI system for automated procedural game level generation.
- To address the need for efficient, cost-effective, and high-quality game content creation in educational settings.
- To compare the performance of the proposed hybrid method against existing multi-criteria decision-making (MCDM) approaches.
Main Methods:
- A hybrid system combining Bidirectional Long Short-Term Memory (BiLSTM) and Fuzzy Analytic Hierarchy Process-Genetic Algorithm (FAHP-GA) was developed.
- The proposed system was implemented in a custom-developed educational game to generate game levels.
- Performance evaluation involved comparisons with other MCDM methods and statistical analyses.
Main Results:
- The BiLSTM-based FAHP-GA hybrid method demonstrated effectiveness in procedural game level generation.
- The developed system successfully created game levels for the educational game case study.
- Statistical analyses confirmed the viability and performance of the proposed approach.
Conclusions:
- The BiLSTM-based FAHP-GA hybrid system is a viable and effective solution for procedural game level generation.
- This AI-driven approach offers a promising method to reduce the time and cost associated with game content creation.
- The study highlights the potential of hybrid AI techniques in enhancing educational game development.
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