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Using Visual Guides to Reduce Virtual Reality Sickness in First-Person Shooter Games: Correlation Analysis
Kwang-Ho Seok1, YeolHo Kim1, Wookho Son2
1BioComputing Lab, Institute for Bio-engineering Application Technology, School of Computer Science and Engineering, Korea University of Technology and Education, Cheonan-si, Republic of Korea.
JMIR Serious Games
|July 15, 2021
Summary
Virtual reality (VR) sickness significantly decreased when using a visual guide, such as a crosshair in first-person shooter (FPS) games. Optimizing the visual guide
Area of Science:
- Human-Computer Interaction
- Virtual Reality Technology
- User Experience Research
Background:
- Virtual reality (VR) content market growth is hindered by VR sickness.
- Current rest frames reduce immersion and presence.
- Visual guides offer a potential solution to VR sickness without compromising fidelity.
Purpose of the Study:
- To analyze the correlation between VR sickness and the use of crosshairs as a visual guide in first-person shooter (FPS) games.
- To investigate the impact of visual guide parameters on VR sickness.
Main Methods:
- Eight experimental scenarios were designed to evaluate VR sickness.
- Variables included visual guide presence, game controller status, and visual guide size/position.
- User-reported VR sickness was measured across conditions.
Main Results:
- VR sickness significantly decreased with the application of a visual guide in FPS games.
- Optimal reduction in VR sickness was observed when the visual guide was 30% of the aspect ratio and head-tracked.
- User presence and immersion were maintained with visual guide implementation.
Conclusions:
- Visual guides effectively reduce VR sickness in virtual reality environments.
- This method preserves user presence and immersion, unlike traditional rest frames.
- Visual guides are a promising solution for widespread VR content distribution by mitigating VR sickness.

