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A New Approach for Reducing Virtual Reality Sickness in Real Time: Design and Validation Study.
1BioComputing Lab, Department of Computer Science and Engineering, Korea University of Technology and Education, Cheonan-si, Republic of Korea.
JMIR Serious Games
|September 27, 2022
Summary
This study introduces a new method to reduce virtual reality (VR) sickness in real time. The approach effectively lowers VR sickness without requiring extra equipment, enhancing the user experience with head-mounted displays (HMDs).
Area of Science:
- Human-Computer Interaction
- Virtual Reality Technology
- Neuroscience and Psychology
Background:
- Rapid development of streaming-based virtual reality (VR) content delivery systems.
- Limited research on real-time mitigation of VR sickness experienced during head-mounted display (HMD) use.
- Need for effective strategies to address user discomfort in immersive VR environments.
Purpose of the Study:
- To propose and evaluate a novel approach for real-time measurement and reduction of VR sickness.
- To adapt VR sickness interventions based on the user's current physiological state.
- To improve the user experience in VR by minimizing simulator sickness.
Main Methods:
- Implementation of a system to assess the user's real-time VR sickness level.
- Application of established VR sickness reduction techniques dynamically based on the measured sickness level.
- Experimental validation using a specific VR content type and three known VR sickness reduction methods.
Main Results:
- Significant reduction in VR sickness was observed across all experimental conditions (P<.05).
- The proposed approach demonstrated effectiveness in mitigating symptoms associated with VR usage.
- Validation of the real-time adaptation of VR sickness interventions.
Conclusions:
- VR sickness can be effectively measured without the need for additional wearable equipment.
- The developed approach enables real-time application of personalized VR sickness reduction strategies.
- Confirmation that the proposed method enhances user comfort and reduces VR sickness during HMD use.

