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Visual agnosia is a condition characterized by the inability to recognize visually presented objects despite having normal vision. For instance, a person with visual agnosia can describe the shape and color of an object but cannot identify or name it. This impairment does not affect their visual field, acuity, color vision, brightness discrimination, language, or memory. An example of this condition in a social setting is someone at a dinner party asking for "that silver thing with a round...
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E. C. Tolman emphasized the purposiveness of behavior — the idea that much of our behavior is goal-directed. For instance, employees who aim for a promotion work diligently to meet their targets. Tolman argued that when classical conditioning and operant conditioning occur, the organism acquires certain expectations. In classical conditioning, a child might fear a dog because they expect it to bite. In operant conditioning, a person might consistently work overtime because they expect a...
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Adversarial Reinforced Instruction Attacker for Robust Vision-Language Navigation.

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    This study introduces a Dynamic Reinforced Instruction Attacker (DR-Attacker) to improve robot navigation. By generating challenging instructions, it trains more robust navigators for complex language-grounded tasks.

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    Area of Science:

    • Artificial Intelligence
    • Robotics
    • Natural Language Processing

    Background:

    • Natural language grounded navigation tasks heavily rely on language instructions.
    • Current navigators struggle with complex instructions, leading to performance issues.
    • Limited human-annotated data hinders the ability to capture crucial navigational information.

    Purpose of the Study:

    • To develop a more robust navigator capable of dynamically extracting key information from lengthy instructions.
    • To enhance navigator performance in complex, language-grounded navigation scenarios.
    • To address the limitations of navigators trained on insufficient or overly simplistic instructions.

    Main Methods:

    • Proposed a Dynamic Reinforced Instruction Attacker (DR-Attacker) using an adversarial attacking paradigm.
    • Formulated instruction perturbation generation as a Markov Decision Process, optimized via reinforcement learning.
    • Employed adversarial training and a self-supervised reasoning task with perturbed instructions as hard samples.

    Main Results:

    • Demonstrated superior performance over state-of-the-art methods on Vision-and-Language Navigation (VLN) and Navigation from Dialog History (NDH) tasks.
    • Validated the effectiveness of DR-Attacker in identifying and attacking crucial instruction information at different timesteps.
    • Achieved improved navigator robustness through adversarial training with challenging, machine-generated instructions.

    Conclusions:

    • The proposed DR-Attacker significantly enhances the robustness of language-grounded navigation systems.
    • Adversarial training with dynamically generated perturbed instructions is an effective strategy for improving navigator performance.
    • The method shows promise for real-world applications requiring reliable navigation based on complex natural language.