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Updated: Oct 28, 2025

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Online Explorative Study on the Learning Uses of Virtual Reality Among Early Adopters
Published on: November 22, 2019
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Using virtual reality for dynamic learning: an extended technology acceptance model.
Stephanie G Fussell1, Dothang Truong2
1Graduate Studies, College of Aeronautics and Engineering, Kent State University, Kent, OH USA.
Summary
Virtual reality (VR) enhances education, but student perceptions and usage intentions are understudied. This research identified key factors influencing students' intention to use VR in dynamic learning environments, guiding future educational technology integration.
Area of Science:
- Educational Technology
- Human-Computer Interaction
- Learning Sciences
Background:
- Virtual Reality (VR) is increasingly integrated into educational curricula and training programs.
- Research on VR's learning affordances is growing, yet student perceptions and intentions to use VR for training remain underexplored.
- Understanding these factors is crucial for effective VR adoption in education.
Purpose of the Study:
- To identify factors influencing students' intention to use Virtual Reality (VR) in dynamic learning environments.
- To extend the Technology Acceptance Model (TAM) with VR-specific and educational factors.
- To provide guidance for educators implementing VR in training.
Main Methods:
- Development of an extended Technology Acceptance Model (TAM) incorporating educational and VR-specific factors.
- Application of Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
- Testing 14 hypotheses to determine the impact on behavioral intention (BI).
Main Results:
- Nine out of 14 hypotheses were supported.
- Eight predictor factors significantly influenced behavioral intention (BI), directly or indirectly.
- Original TAM factors demonstrated the strongest relationships, with VR-specific and learning factors also showing significant support.
Conclusions:
- The extended TAM effectively explains students' intention to use VR in educational settings.
- Educators can leverage these findings to facilitate the successful integration of VR technology.
- Further research can build upon this model to optimize VR learning experiences.

