Gamification and Hazard Communication in Virtual Reality: A Qualitative Study.

Janaina Cavalcanti1, Victor Valls2, Manuel Contero1

  • 1Institute for Research and Innovation in Bioengineering (I3B), Universitat Politècnica de València, Camino de Vera s/n, 46022 Valencia, Spain.

Summary

Virtual reality (VR) training using gamified risk environments shows users prioritize exploring consequences over safety. Textual warnings are ignored under time pressure, highlighting the need for advanced notification technologies.

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