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Mobile game-based learning as a solution in COVID-19 era: Modeling the pedagogical affordance and student
Akrivi Krouska1, Christos Troussas1, Cleo Sgouropoulou1
1Department of Informatics and Computer Engineering, University of West Attica, Attica, Greece.
Summary
Mobile Game-based Learning (MGbL) effectively engaged students and improved academic performance during COVID-19. This technology offers a viable alternative for educational continuity, leveraging student preference for mobile devices.
Area of Science:
- Educational Technology
- Computer-Assisted Instruction
- Higher Education Pedagogy
Background:
- COVID-19 pandemic necessitated remote learning, driving adoption of digital educational tools.
- Mobile devices are prevalent among students, offering a platform for accessible learning.
- Game-based learning principles can enhance student motivation and learning outcomes.
Purpose of the Study:
- To investigate learners' intention to use Mobile Game-based Learning (MGbL) during the COVID-19 pandemic.
- To model the pedagogical affordances and student interactions within an MGbL environment.
- To assess the impact of MGbL on student engagement and academic performance in higher education.
Main Methods:
- A Mobile Game-based Learning (MGbL) application was implemented for C# programming instruction.
- The study was conducted with higher education students during the 2020 COVID-19 lockdown period.
- Learner intention, engagement, and academic performance were measured.
Main Results:
- MGbL technology demonstrated a significant positive impact on student engagement.
- Academic performance of students using MGbL showed significant improvement.
- The study confirmed the viability of MGbL as an alternative educational practice.
Conclusions:
- MGbL is an effective tool for maintaining educational continuity during disruptions like pandemics.
- Integrating gaming elements into mobile learning enhances student motivation and learning outcomes.
- Further research into pedagogical affordances of MGbL can optimize its application in diverse educational settings.
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