Mobile game-based learning as a solution in COVID-19 era: Modeling the pedagogical affordance and student

Akrivi Krouska1, Christos Troussas1, Cleo Sgouropoulou1

  • 1Department of Informatics and Computer Engineering, University of West Attica, Attica, Greece.

Education and Information Technologies
|July 28, 2021
PubMed
Summary

Mobile Game-based Learning (MGbL) effectively engaged students and improved academic performance during COVID-19. This technology offers a viable alternative for educational continuity, leveraging student preference for mobile devices.

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