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Computer Game-Based Telerehabilitation Platform Targeting Manual Dexterity: Exercise Is Fun. "You Are Kidding-Right?"

Sanjay Tejraj Parmar1, Anuprita Kanitkar2, Nariman Sepehri3

  • 1SDM College of Physiotherapy, SDM University, Dharwad 580009, Karnataka, India.

Sensors (Basel, Switzerland)
|September 10, 2021
PubMed
Summary

A new computer game-based telerehabilitation platform (GTP) enhances engagement and accessibility for upper extremity motor impairments. This system offers automated monitoring and personalized exercises for improved manual dexterity in rehabilitation.

Keywords:
cerebral palsycomputer game-based rehabilitationmanual dexterityrepetitive task practicestrokeupper extremity rehabilitation

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Area of Science:

  • Neuroscience
  • Rehabilitation Medicine
  • Computer Science

Background:

  • Upper extremity motor impairments affect individuals with neurodevelopmental disorders, acquired brain injuries, and spinal cord injuries.
  • Current rehabilitation programs often lack engagement and accessibility, particularly for those in home or rural settings.
  • Innovation is needed to provide effective and personalized therapeutic solutions.

Purpose of the Study:

  • To develop and evaluate a computer game-based telerehabilitation platform (GTP) for improving upper extremity motor function.
  • To enhance patient engagement and accessibility in rehabilitation programs.
  • To provide automated monitoring and quantification of motor skills during task-specific exercises.

Main Methods:

  • Development of a game-based telerehabilitation platform (GTP) utilizing a miniature inertial-based computer mouse and commercial computer games.
  • Integration of purpose-built repetitive task practice software (RTP) for event data collection and synchronization with patient movements.
  • Implementation of automated monitoring and quantification of motor skills during gameplay.

Main Results:

  • The GTP enables engaging, task-specific exercises for manual dexterity (object handling and manipulation).
  • Automated data collection provides objective measures of patient motor skill performance.
  • The platform facilitates a transition from supervised clinical settings to home-based rehabilitation with remote monitoring.

Conclusions:

  • The game-based telerehabilitation platform (GTP) offers an innovative approach to improve engagement and accessibility in upper extremity rehabilitation.
  • Automated monitoring and personalized exercises provided by the GTP can enhance therapeutic training effects.
  • The GTP has the potential to increase access to targeted rehabilitation solutions for patients in various settings, including home and rural communities.