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Learning from Deep Stereoscopic Attention for Simulator Sickness Prediction.

Minghan Du, Hui Cui, Yuan Wang

    IEEE Transactions on Visualization and Computer Graphics
    |September 28, 2021
    PubMed
    Summary

    This study introduces a new machine learning model to predict virtual reality simulator sickness. It effectively integrates visual features for more accurate sickness score estimation, improving upon existing methods.

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    Area of Science:

    • Virtual Reality (VR) and Human-Computer Interaction
    • Machine Learning and Computer Vision
    • Biomedical Engineering and Neuroscience

    Background:

    • Simulator sickness from 360° stereoscopic video in VR remains a significant challenge.
    • Existing machine learning models often overlook crucial interdependencies between visual features for sickness prediction.

    Purpose of the Study:

    • To develop an advanced machine learning model for predicting simulator sickness.
    • To automatically learn and adaptively integrate multi-level visual features from stereoscopic videos for accurate sickness score estimation.

    Main Methods:

    • Feature extraction including saliency, optical flow, and disparity to represent attention, motion, and depth.
    • Utilizing a 3-dimensional Convolutional Neural Network (3D CNN) for multi-level feature learning.

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  • Employing an attentional mechanism to adaptively fuse multi-level features for final sickness score prediction.
  • Main Results:

    • The proposed model demonstrated superior performance compared to state-of-the-art methods.
    • Significant improvements were observed in Root Mean Square Error (RMSE) and Pearson Linear Correlation Coefficient.
    • Ablation studies confirmed the effectiveness of the integrated multi-level feature approach.

    Conclusions:

    • The developed model offers a more robust approach to predicting simulator sickness in VR.
    • Adaptive fusion of multi-level visual features is key to improving prediction accuracy.
    • This work advances the understanding and mitigation of VR-induced simulator sickness.