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Interventions with Serious Games and Entertainment Games in Autism Spectrum Disorder: A Systematic Review
Gabriella Medeiros Silva1,2, Jandirlly Julianna de Souza Souto1,2, Thiago P Fernandes1,2
1Department of Psychology, Federal University of Paraiba, Joao Pessoa, Brazil.
Abstract:
The use of serious games and entertainment games was compared as adjuvant tools for intervention in Autism Spectrum Disorder (ASD). A comprehensive search was performed in the MEDLINE, PsycINFO, Scopus, and Web of Science databases. From 295 studies, 53 studies were selected and included in this review. Overall, studies showed improvement after intervention, regardless of the type of video games, mostly for social skills and behavior. However, these changes should be regarded with caution, as they are limited to the tests applied. Furthermore, neither the entertainment nor the serious approach had a therapeutic impact on emotional resilience, representing the current gap in the field. Thus, even considering the limitations, our study is important because it shows that both categories have strengths.
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