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    Area of Science:

    • Computer Vision
    • Computer Graphics
    • Artificial Intelligence

    Background:

    • Current 3D talking face generation methods often produce static head poses, which is unrealistic.
    • Existing approaches for dynamic head pose generation typically overlook personality attributes.
    • There is a need for methods that integrate personalized head movements with realistic 3D face generation.

    Purpose of the Study:

    • To propose a unified audio-driven framework for generating 3D talking faces with personalized pose dynamics.
    • To address the limitations of static head poses in current 3D face generation techniques.
    • To incorporate personality-specific head movements into 3D facial animation.

    Main Methods:

    • Developed a novel person-specific dataset with corresponding head poses and face shapes.
    • Proposed a two-module framework: PoseGAN for head pose sequence generation and PGFace for natural face model generation.
    • Utilized audio input to drive both head pose dynamics and facial expression generation.

    Main Results:

    • Successfully generated person-specific head pose sequences synchronized with input audio.
    • The proposed method creates 3D talking heads with dynamic head movements that align with human perception.
    • Experimental results validate the effectiveness of the unified approach in producing natural and personalized 3D facial animations.

    Conclusions:

    • The developed audio-driven approach effectively generates 3D talking faces with personalized and dynamic head poses.
    • This method enhances the realism and human-like quality of 3D facial animations by incorporating personality.
    • The framework offers a significant advancement in creating more engaging and lifelike 3D digital characters.